Bouncing Pixel
an interactive design studio
Stuff We're Working On
MAPPSOL
"Playground Bully" Mobile Game
Coming soon to the AppStore and to Google Play, this game features Pete, the playground bully who battles with playmates constantly pelting him with ice cream cones, math books, and hand grenades.
RICE UNIVERSITY
Science Games for Kids
Our game development gurus are working closely with researchers at Rice's Center for Technology in Teaching and Learning to create online educational games. Rice is using the games to increase students' science and health knowledge and to inspire those students to pursue careers in science.
ONLY IN HOUSTON
Community Website for Creative Professionals
We're working with the OiH Board of Directors and AAF-Houston to design and launch a new community website for this organization of creative professionals.
GRAMMAROPOLIS
Educational Website and App for Kids
These recently-launched education projects feature animated episodes, books, songs, and games. Grammaropolis is a fresh, fun, and exciting new way to learn about the parts of speech.
VALOANS.COM
Responsive Website for Online Mortgage Company
Our team is crafting a new responsive website for this industry leader in military veteran mortgages. For years, our team has used everything we know about SEO, user experience, and lead generation to help make this company a leader in its field.

Rice University

Center for Technology in Teaching and Learning
'MedMyst Reloaded' Video Game - Veterinary Track

This game is part of the MedMyst Reloaded series of Web Adventures, free online educational games produced for Rice University. Rice University - MedMyst Reloaded

Bouncing Pixel worked closely with researchers at Rice's Center for Technology in Teaching and Learning to create games with two primary educational goals; to increase students' science and health knowledge and to inspire those students to pursue science related careers.


Rice University - MedMyst Reloaded

When playing Web Adventure games, students engage in virtual labs, data analysis, and problem solving. The acquired science knowledge is applied and and skills are processed to solve the case or mystery presented in the game. Projects are funded by grants from the National Institute of Health and National Science Foundation. The games are fully aligned to National Science Content Standards.

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